﻿using Slock.Components;
using Slock.GameObjects;
using Slock.Utility;

namespace Slock.Generation
{
    /// <summary>
    /// Defines some basic functions for generating block segments
    /// </summary>
    public interface IBlockFactory
    {
        void GenerateWorld(World world, Point3 dimension, out TerrainPatch[,,] patches);
    }
}
